AI Insights · Timothy · January 2022
Top 5 Sandbox-like Games on Android in Africa: Q4 2021
Discover the performance trends of the top 5 sandbox-like games on Android in Africa during Q4 2021, including download rates, revenue, and active user statistics.
In Q4 2021, the top 5 sandbox-like games on Android in Africa showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's trends during this period, based on data from Sensor Tower.
Roblox had a dynamic quarter with weekly revenue peaking at approximately $77K in the final week of December. Weekly downloads fluctuated, starting at around 97K at the end of September and closing the year at about 76K. Active users saw a slight decline from 2.24M at the beginning of the quarter to approximately 2.15M by the end of December, with minor fluctuations throughout the period.
Minecraft experienced a steady performance in weekly revenue, ranging between $3.8K and $8.3K, with a notable increase towards the end of December. Weekly downloads remained stable, averaging around 600 to 700 downloads. Active users hovered around 38K to 41K, with a slight increase towards the end of the quarter.
IMVU: Social Chat & Avatar app saw consistent weekly revenue, ranging from $950 to $1.9K. Weekly downloads showed upward momentum, peaking at around 5.5K in the last week of December. Active users rose from approximately 17.4K at the end of September to about 20.9K by the end of December.
PK XD: Fun, friends & games had a varied quarter with weekly revenue peaking at approximately $1.1K in the final week of December. Downloads increased significantly, starting at around 20.7K and peaking at about 25.6K in mid-December. Active users saw a notable rise from 451K at the end of September to approximately 479K by mid-December, before slightly declining to 435K at the end of the quarter.
ZEPETO: Avatar, Connect & Live showed a steady increase in weekly revenue, peaking at $245 in mid-December. Weekly downloads saw a significant spike, reaching up to 81.8K at the end of November before gradually declining to around 44.1K by the end of December. Active users witnessed substantial growth, starting at approximately 57.4K and peaking at around 208K in early December, before slightly decreasing to 185K by the end of the quarter.
These performance insights highlight the dynamic nature of the sandbox-like game category on Android in Africa during Q4 2021. For more detailed insights and analytics, visit Sensor Tower.